![]() Is this normal for that file? The other races I've looked at have actual data in there and it's making it extremely difficult to do the cross-referencing I need to do in order to determine tech internal names. Mega Events were added to the game in Version 1.2. The player can define the frequency of Mega Events during the creation of a new game. ![]() Can't seem to find any discussions of what causes this so I'm not sure where to go with troubleshooting from here.Īnother thing I've noticed is that my TerranTechDefsText.xml file is almost completely blank it's got about 17 lines of text in it and not one of them is an actual definition. Mega events - Galactic Civilizations III Wiki in: Events Mega events Edit Mega Events are a type of optional random events. I've confirmed in both the TerranTechDefs.xml file and also in a tech tree viewer/editor I found on NexusMods that 'TerranMilitarizationTech' is the name of the next tech to be unlocked (the 'Militarization' node of the Terran tech tree) but I keep getting the not present error. For example:įailed: Tech 'TerranMilitarizationTech' is not present in player's tech tree. 3 Horemvore 3:01pm Or simply add cheat too steam launch of GC3. 1 Rhonin the wizard has Galactic Civilizations III 1 hour ago In other to make the console appear you need to add the '-cheat' launch option to GalCiv's executable file. However, when I enter a valid name, it also fails. The 'console commands' were declared 'risky and not to be used' when version 1.0 was released. In a test game using the Terran Alliance, I get two different errors when I try to use the 'unlock' command: when I put in an invalid internal name I get failed: unknown tech name 'NAME' which makes sense. ![]() ![]() I'm trying to unlock some specific techs through the console and it keeps failing. ![]()
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